DART GAMES
501501 is the dart game that is generally played at competition level around the world. Tricky Darts Scorer enables you to play any version of the "01" game from 101 to 1001. The shorter game is used to practice pegouts (explained later) whilst the longer game is used to practice scoring. The longer games are also used for team games, where two or more people can play on the one team. The game of "01" begins by one member from each team throwing a dart at the bullseye to determine the order of play, closest to bullseye going first. The game then proceeds from the nominated total down to exactly zero, the first player getting there being the winner. A set of darts bringing the score to one or below is not scored at all. The player resumes from the previous total on the next throw. Finishing the game is referred to as pegging out or otherwise getting the pegout. This is achieved by bringing the score down to zero, subject to doubles conditions if they apply. "Doubles to Finish" is the game normally played in competition. This means that players are required to finish the game on a double. This double must bring the score down to exactly zero. Centre bull counts as 50 (ie double 25). "Doubles to Start" is normally used in conjunction with "Doubles to Finish". This makes a more difficult game as players are required to throw a double before any score can be taken from their total. American Cricket
American Cricket is a popular game, similar to Mickey Mouse, played in competition in some countries. Each team or player, must throw three of each of the numbers on the scoreboard. The Scoreboard
Object of the Game Scoring Mickey Mouse
Mickey Mouse in this author's opinion is one of the most fun and competitive darts games around. It can be played with two or more teams with one or more players per team. For the novice darts player, chance can play a part in the game as numbers all around the board can score. For the more experienced player it offers a fun alternative to the game of 501 and gives them an opportunity to practice numbers all around the board, which can be a real help when going for that high peg out. The Scoreboard
Optionally more or less numbers can be used and the beds, bulls, doubles or trebles removed. Object of the Game Scoring Special Rules Shanghais Burma Road
Burma Road is a game for two or more players. Play begins with all players throwing for the bull. The closest player to the bull may choose to throw first or last. All other players throw in order of closest to the bull. Each player begins the game with twenty points. Players throw in turn for the following numbers in this order - 20, 19, 18, double (any), 17, 16, 15, treble (any), 14, 13, 12, bulls (either), having three darts at each number. Only target numbers count toward score and any scores on the target numbers are added onto the persons score. In the event of all three darts missing the current target the players score is halved (rounding up). This can be very deadly in the latter parts of the game. The winner is the player with the highest score at the end of the game. Cricket
This is the game known as Cricket in Australia. It is based on the game of cricket played with bat and ball. The object of the game is to score as many runs as possible before losing your wickets. One or two inning matches may be played. An inning consists of each team having a turn at bowling and batting. The team with the highest score at the end of a match is the winner. Players should first divide into two teams. Next, as is traditional in a game of cricket a coin is tossed to determine which team bats and which team bowls, the winner of the toss chooses which they want to do first. The bowling side throws first, throwing at the bull. A single bull counts as one wicket, a double as two wickets. The batting side goes next. Any score made above 45 counts towards the score for the innings. Thus if the total of three darts scores 60, then 60 minus 45 is 15. 15 is added to the innings score. Teams take it in turn until the bowling side has taken 10 wickets. The batting side is then all out and it is now their turn to bowl. Follow ons can be forced and declarations made as in a real game of cricket. Follow the Leader
This is a good game for times when several players are available. Each player/team starts by throwing for the bull to determine order of play. Every player/team begins the game with 3 lives (make this 5 if you want the game to last a little longer), when all of these are gone the player/team is out of the game. Play continues until only one player/team remains. Play begins by the first player/team setting the lead by throwing one dart at the board with their wrong hand to set the lead. More darts may be used until a lead is set. Possible sets are the double of a number, the outer of a number (the bit between the double and treble), the treble of a number, the inner of a number (the bit between the treble and the bull), the outer bull and the inner bull. The next player/team has three darts to hit the previous set and to set a new lead. The player/team loses a life if the previous lead set is not hit. One additional dart is available if a new lead has still not been set with the first three darts. If no new lead is set then play reverts to the old set and that player/team loses a life. A player/team does not have to throw at a lead that they set themselves. They can choose to pass the throw if they wish. Overs and Unders
These are versions of the same game with the rules being basically the same. OversEach player/team starts by throwing for the bull to determine order of play. Every player/team begins the game with 3 lives, when all of these are gone the player/team is out of the game. Play continues until only one player/team remains. The first player/team throws a set of darts at the board with the wrong hand. The total scored by this set of darts is recorded and must be beaten by the next player/team. If the score is not beaten then a life is forfeited. The total made is then recorded as the new target. This continues with each player/team either beating the previous score or not and losing a life. UndersPlay is basically the same as for Overs, except each team attempts to throw less than the team they follow. Inner and outer bulls count as zero.
Shanghai
Shanghai is a simple game for two or more players, that gets you throwing at the lower numbers on the board for a change. Each player in turn starts by throwing 3 darts at number one, then number two and then all the numbers up to and including seven. A double counts for score as two of a number, a treble as three. The player with the highest tally at the end of the game wins unless..... A Shanghai is thrown. If a single, double and treble of the target number is thrown, the player automatically wins. Players with a throw still remaining on that round may still attempt to throw a Shanghai for the draw.
Steeplechase
The Object: To be the first to win the "race" by making your way around the course. The Scoring: No scoring is needed as long as you can remember playing order and what number each person is up to. The Play: One dart is thrown by each player at bullseye, closest to the bullseye goes first. You must hit one dart in each number starting with 20 and continuing clockwise around the board until the 5 is hit. Only the thin wedge between the bullseye and the triples ring (the thin inner ring) count. Any darts that fall outside of this area do not count. All numbers must be hit IN ORDER. Any number of darts may be used to hit the current target number, but once the number is hit, you do not throw your remaining darts and your turn is over. The rules are different when you must jump the "fences". The fences are located at 6, 3 and 11. To successfully jump a fence, you must hit the triple of the number that the fence is located at instead of the thin wedge. You are also limited to nine darts (three turns) to try to jump the fence. If you do not succeed in jumping the fence with nine darts, you are out of the race. I have also heard of this game being played with four fences located at 13, 17, 8 and 5. I personally like the first method better. First the locations of the fences in this method are a little confusing to remember. Secondly, having the fence in the number 5 to win the race can be very frustrating. When I tried this method, there were several games where nobody won! We made it all the way around the course and couldn't nail a triple 5. Try both ways and see what you think. Strategy: Don't fall off your horse, it really hurts.
Slider
The Object: To hit every number on the board IN ORDER from 10 through 20 with one dart and finish before the other players. The Scoring: Scoring is not needed in this game as long as everyone can remember what number they are up to and what order they shoot. The Play: The first player tries to shoot first at 10, when a 10 is hit, play moves on to 11 and so on until all three darts are thrown. The next player then does the same thing, and so on. Remember only the number that the player is shooting for counts and all the numbers must be shot in order. If the player misses the target number with
all three darts, the player "slides" back a number for the next
turn. For example, if the player is throwing at 15 and misses with
all three darts, the next time that player throws, the target number
will be 14. The first player to hit the 20 wins. |